The Robot Games is probably the most intense part of the competition, as you only get three attempts to show just what your robot is capable of. Programs that run perfectly in school will likely fail under the pressure of competition, and weird issues will arise that simply couldn’t be predicted. That said, every team is in the same boat, and it’s all to play for!
Jelly Friends had their first Robot Games match nice and early and were full of quiet confidence as the countdown rang out. 3, 2, 1, LEGO! And then, quite frankly, it all went wrong!
Each of their meticulously planned missions either failed a little bit or failed spectacularly, resulting in them having to rescue the robot from the game table several times – losing points along the way. When everything goes to plan, they can usually get a score approaching three hundred, but after match one, they were left with barely half that – 145 points.
Practice time followed and a chance to try to decompress and understand what went wrong. The team believed the lineups were to blame, resulting in the robot getting stuck in places it shouldn’t have been stuck. Changes were made, and the second round was a chance for redemption.
Or at least, that was the plan. Unfortunately, the second run, despite starting stronger than the first, also turned into a nightmare relatively quickly. Again, the robot got stuck, crashed into mission models, and generally didn’t work as it was programmed to work. More points were lost by having to retrieve the robot, and a score of 160 was eventually posted to the scoreboard.
Could it be that after so many months of building, coding, refining, testing, and improving that the robot was going to be where it all came unstuck for Jelly Friends? Well, if you think that, then you’ve clearly underestimated this team!