Purging Pollution with our Scratch Games

Our Year 5’s have been learning all about conservation, pollution and looking after Planet Earth this term.  As part of this exciting project they’ve been designing and coding their own pollution-busting games in Scratch.

Starting with character development, each student used a fun drawing tool called Make 8-Bit Art to create a selection of fish, some polluting objects like carrier bags and drinks cans and their own underwater scene for their background.

After this the coding began in Scratch with the first session focussed around getting the fish to swim across the screen.  The students explored using random generators to change the starting position, size and colour of the fish and how often they appeared. 

We then used this same idea to add our polluting objects, this time falling from the surface to the bottom of the ocean.  Once this was working we decided to add a variable to keep score of how many pieces of pollution were clicked on by the player.

This variable quickly led into another – this time creating a timer to keep track of the length of their game and create an element of competitiveness to see how many points could be earned in a short amount of time.

After these basics were created the children all had different ideas of where their games should go next.  To help them explore, test and create these extra features they all had two weeks to design and code anything they wanted in their game.  We had power-ups that gave extra time,  lives that were lost if you clicked a fish by accident, game over screens, high score boards and so, so many more ideas!  The children really ran with their games and created some absolutely fantastic projects.  You can explore all the games from Class 11 here and those from Class 12 here.

“In my game I have lives which I’m quite impressed about since it looks complicated but actually when you think about it it’s pretty simple.  What I did is when I was trying to figure out the lives I broke it into different stages – first of all doing the variable code to make it work and then if something else wasn’t working because of it I would figure out why and improve it by fixing the bugs.”

“I’ve added a score too, when you’ve finished the game it’ll come up with your score at the end”.

Luke (red-fish-235)

“In my game I’m proud that I could make it work at all!  I’ve never thought of myself as being particularly good at coding but I really pushed myself and I’m so proud that I managed to get it working. I loved exploring the other games from people in my class to get ideas – they were all just so good! I think if we combined everyones ideas into one we could make a game that would go viral!”

Isla (red-fish-227)

“I’m really proud of my game because I didn’t know if I’d be able to manage all of the coding but I did in the end and I’m really happy with what I’ve done!  We’ve spent four weeks doing this coding of the game and it’s already starting to look really good!”

Evangeline (red-fish-251)

“Throughout my time doing Computing at school its really inspired me to push past my limits and start doing it at home too.  Inside of me it’s really sparked an interest for coding!

Inside my game I am most proud of my lives system (which mimic the variable Health) which means that I have five lives which link to five hearts on screen.  Every time Health goes down a heart disappears until there are none left at which point it’s game over.

At home I also added a shop which I’m really happy with.  It’s not finished yet, but it’s basically a way to use the points gathered by collecting rubbish to spend in the shop.  You can buy extra time, plastic per second (which means you get more plastic to fall) and an upgrade which gives you even more boosters.”

Ned (red-fish-220)

Also in the news:

Christina Sukstiene

Nursery visit to Marazion

Today, Nursery visited Marazion Beach to link to our learning about creatures, habitats and our local environment. We had an exciting trip on the minibus to get there and the children behaved fantastically, making lots of

Read More »
Amanda Aspden

Reception Classes Enjoy Pancake Day Fun!

Our Reception classes had a fantastic afternoon celebrating Shrove Tuesday with some exciting pancake-making activities! I love pancakes they’re yummy yum yum – Zuri I love pancakes, I like syrup on mine – Noah We began

Read More »
Jack Emery

Penpol Celebrates Languages Day 2023!

On Wednesday 4th October, Penpol School celebrated European Day of Languages for its 6th time. We are so fortunate to have so many languages being spoken as either a first or second language by our students. 

Read More »
Emily Bodmer

Sticky Jam Sandwich Fun in Year 1

After reading ‘The Giant Jam Sandwich’  in our ‘Talk Through Stories’ session, Year 1 explored instruction writing whilst making jam sandwiches. They focused on sequencing, using time connectives and imperative verbs. Apart from watching their teachers

Read More »

Also in the news:

Jacob Woolcock

Electric LEGO Legends Compete at National Finals

Following their fantastic performance at the Cornish Finals at Culdrose, the Electric LEGO Legends had the opportunity to compete at a National level on Saturday, when they represented Cornwall at the British FIRST LEGO League Finals.

Read More »
Christina Sukstiene

Penpol’s Got Talent 2024

As is tradition in the last week of term, our talented students from right across Penpol School put on a spectacular show for the whole school to enjoy today.  The incredible students taking part in Penpol’s

Read More »
Amanda Aspden

Exploring at Tehidy Woods

Class 1 had a great time in Tehidy woods. As part of our 360 curriculum, we are took the learning outside the classroom and experienced our local environment. We builded dens for us for next time

Read More »
Nic Stanlake

Class 14’s Festival of Maths

Class 14 have fully embraced the enjoyment of our ‘Festival of Maths’ this week. We have spent time embedding our fluency and number skills through a variety of games and activities whilst also finishing our Algebra

Read More »